I'm playing Fallout 1\2 again now, they are just so much better. Tim has been designing that Godawful ship text minigame, and Leonard spent about 8 years writing the story Diablo 3. They tend to have a bit more flavour and looseness.Ĭain and Boyarsky are past it. Go back to the 90's and the writers are all part timers who turned up there for some other reason originally. The sorts of things which get you through uni. You get all the lame social statement ♥♥♥♥♥♥♥♥ creeping in at the expense of good stories. So the stories become steadily more bland and moralising, lacking in genuine spark or creativity. Ultimately I think there is progressive turnover at the company, and they are hiring writers who come out of a university creative writing background. Why on earth are their stories getting steadily more bland and dull? OP this is exactly the question I keep asking. And the twist of the game do change your priority upside down. And because the game doesnt have binary skill check, you are more on edge and more involved in each story instance. So you already lost huge motivation to follow the main quest.įor how cliche it is, AP's story, dialog and perk system was designed to give you impression that you miss out much more contents than you actually did. The gods act like powerless immature mortals in PoE2 rather than the cold, distant, mysterious beings in PoE while the antagonist is powerful, polite and mysterious (until you learn how that mystery is uneeded and unearned anyway) and the personal™ issue caused by him doesnt even matter. Thus, PoE2's imitation of the PoE1 mystery without the writing chop to back it up make its main quest so hollow. So why hiding information? It isnt even some complex scheme that neccesitate more suffering or go against anybody's interest. He created more suffering and fear just walking around preparing for his plan anyway. And considering his power, he has nothing to fear from the whole world. Not to mention considering the antagonist's aim, he has no reason to hide it from you. Meanwhile, the twist at the end of PoE 2 barely has anything to do with what happened as most people arent affected by the antagonist's actions. The twist at the end of PoE can shake the world if people believe in it so you understand why keeping it secret is a must. PoE2's same attempt barely matters in interaction or gameplay except for some minutes of scripted interaction in a 60 hours game. PoE made the main quest personal by granting you an abilities you use throughougt the game. Hell, you barely get into trouble because of religious zeal despite the antagonist is a giant walking god. Most place you go dont have a problem with the antagonist or his agenda. PoE2 main quest relate to you but only loosely tied in with the world. A lot of sidequest is also related to that while dispensing other world building information. Everywhere you go you see suffering because of the hollowborn phenomenon. Main quest in PoE both relate to you and deeply tied in with the world building. Not to mention NV's overall theme behind it, which is more explicitly revealed in the dlcs. Not all neccesary, but important piece of the big picture regardless. For a game with a lot of established lore the game give you a lot of twists and turns: who is House, how he lives, what is his agenda, what motivate caesar, ncr's various ♥♥♥♥♥♥, why is the BoS so absent, helios one's true purpose. Especially when it comes to 3 out of 4 of the faction choice. While you get to know the general faction agenda, the conclusion isnt made clear by following other branches. Meanwhile NV has 6 to 11 main quests divided between 4 factions. The big picture is given to you since the beginning and doesnt turn any different color. It isnt wrong to do it this way, but is certainly boring. The writing's way of giving you surprises is the same from the beginning to end: board is bad with some decent people, anti-board is good with some flaw people. Thing is, following one branch of the main quest still tell you what would happen in other branch because important NPCs will tell you. TOW has 8 to 9 main quests depend on 2 factions, taking one will exclude you from the other. I will compare TOW to NV and PoE2 to PoE1 because each pair has more thing in common. The most noticeable change in PoE2/TOW vs PoE1/NV/Kotor/AP is the depth in world building and main plot.
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